basicshaa.blogg.se

Castle zagyg yggsburgh pdf files
Castle zagyg yggsburgh pdf files










castle zagyg yggsburgh pdf files

I've added simplified feat and skill lists into my game. It's incredibly easy to customize and house-rule. That being said, if you like things like feats and skills, you can put them back in. It's a much simpler system and combats go much faster. Stylistically, it hearkens back to 1e, with core races and iconic classes. It puts a lot more power and flexibility into the hands of both the players and the characters. Rather than having a skill or feat telling you what you can or can't do, you tell the CK (Castle Keeper) what you want to do and he gives you the difficulty.

castle zagyg yggsburgh pdf files

The one big mechanical change is in the SIEGE engine, which replaces things like skills, and makes ability scores more important (you have some ability scores which are Prime, and it's much easier to succeed on tasks based on a Prime attribute than a non-Prime). Basically, it's the same system you're used to playing. It's d20-based, using OGL, with a few new rules added on and a lot taken out. I was getting a little burned out with some of the complexity of 3.5, and C&C was like a breath of fresh air. I am! I would give it 4.5 stars out of 5. Blope wrote: Is anyone here playing this system? Could you give me an overview, how many stars do you give it etc.? I'm thinking of looking into it.












Castle zagyg yggsburgh pdf files